Sooooo when are the new and improved moderation tools gonna become a thing? It’s especially hard for devs who just want to make things when every five minutes there’s another incident that puts all of our work at risk.
- The objective of the game is to get to the next Floor by travelling to the right side of the map and looking for the downward stairs.
- As long as the emotes are properly moderated before being released onto the marketplace, this is a good update.
- Frustrating that the questionnaire is required now for everybody, but sure whatever, I get it.
- I played around a little with the rig yesterday and I managed to add new bones.The problem is the custom properties that imported rigs get when imported with the plugin.
- We want to make sure we’re thoughtful in what we launch, hold ourselves to a high-quality standard, and constantly adjust our roadmaps to focus on the highest priority issues.
- But first, you’ll want to do your research and figure what kind of kink you’re actually into.
- IMO Roblox was too heavy handed about it, but there was a real problem to address.
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We’re thrilled to bring you our new abstract Input Action System (IAS)! This new approach to input provides you with several new instances you can use to connect to input actions and arrange bindings across platforms at edit time. Those, combined with contexts, allows you to easily configure and edit an input system in your game and make sure that it’ll work on any device. Today at gamescom latam, we announced that we have broken ground on a new data center in Brazil, which is slated to go live in early 2026.
Anyway, I do know a lot of people from South America that play Roblox. This is typically the kind of change that the community likes. While you’re in the hub, embrace the scenery and be on the lookout for collectable shards that will help you earn custom RIA-themed items. Don’t forget to take a snapshot of your avatar wearing some new gear in our photo booths . There might even be a secret or two hidden away – cough secret obby? However, the company would like to address erroneous claims and misconceptions about our platform, our commitment to safety, and our overall safety track record.
- During this Studio beta period, you can’t publish any Input Action System instances into your live experiences.
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- It’s possible that the testing servers were just rented from local providers or were generic leased office spaces that housed the test server equipment.
- I think a sentiment of annoyance with this taking so long is even more valid.
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Estimating completion dates of new features can be challenging, and we appreciate your patience as we make sure what we’re building is ready for prime time. With Cube 3D, we’ve been focusing on improving the quality of what it generates and providing you more control over the size, as well as the ability to blend different concepts and styles of assets. We think this will be a great tool for new creators in Studio who are just learning to create and for experienced creators to prototype and grey box. Thanks to your feedback, we’ve also addressed over 1400 bugs since our last update, with many identified through your reports.
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These things have been said before and nothing really changed. If you believe that your experience qualifies for any of the above updates, please watch out for a message in your Roblox inbox with more information about how to comply. The Maturity & Compliance Questionnaire is also being updated today with a new question and updates to existing questions. Notice how whenever there’s a large banwave they’ll immediately sidetrack and announce something, fix bundle and head moderation before you decide to release new features. 7,000 heads deleted in the last 6 hours and over 500 bundles wiped just two weeks ago. As long as the emotes are properly moderated before being released onto the marketplace, this is a good update.
Last month, we launched the Licenses catalog in Creator Hub, where you have the opportunity to build experiences based on some of the biggest IPs – from Twilight and Squid Game to Saw, and much more. We can’t wait to see the creative ways you bring these iconic IPs to Roblox. Every time you move a tile, the enemies get to move one tile (assuming both your speed and the enemies’ speed are normal. For more information, see Turn).